Digital Technology Assessment

Virtual reality (VR) is a rapidly growing technology that can create a great immersive online environment because of its users. The VR experience can be used in many different applications, right from entertainment to training and simulation. It can also be included in education and training, exercise and wellness, medicinal drugs and health-related, and in a store.

This article presents a review of VR as a technology and major use cases in which it can be currently used. A wide range of documents was compiled using a selection of common publication search engines/websites such as Yahoo Scholar, MDPI, ResearchGate and PubMed, applying combinations of keywords which includes “VR” or “virtual reality” with words just like “education”, “training”, “simulation”, “games”, “immersive”, “non-immersive”, and “manufacturing”. The selected paperwork were carefully reviewed to provide a representative and up dated review of the state of VR and current app.

For example , VR can be used to give people a first-hand experience of conditions that would otherwise be difficult to visit in the real world, such as underwater or perhaps space. This is certainly particularly useful for educational requirements, such as enabling students to set up their own understanding by understanding history from direct accounts of these who resided it.

VR can also be used to allow individuals to practice skills that are difficult to safely copy in the real-world, such as generating or flight a plane. This can help reduce the risk of damage. It can also enable people to look at concerts that they might be incapable to go to due to length, expense or other factors.